Results for spec/glsl-1.50/built-in constants/gl_MaxFragmentInputComponents

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0.178860902786
Info
Returncode: 1

Errors:
Failed to compile shader gl_MaxFragmentInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxFragmentInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxFragmentInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxVertexOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxVertexOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxVertexOutputComponents: 0:5(17): error: array size must be > 0



Output:
Command /home/ilia/src/piglit/bin/built-in-constants tests/spec/glsl-1.50/minimum-maximums.txt -fbo -auto
Traceback
None
dmesg
None

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